Telling true stories in physical space, for people to walk through.
A museum is an argument you walk through. The visitor cannot skip ahead, cannot close the tab, and cannot skim — they can only move, at their own pace, through a sequence somebody built for them.
That makes it the most demanding storytelling there is. Every decision is physical: what you put at eye level, what you make someone turn a corner to find, how long you are willing to make them stand. Get the order wrong and the truth is still there, but nobody arrives at it.